Thursday, April 4, 2013
IIWYM: Terraria
Hey everybody, this is Nev with IIWYM, here to give my thoughts on Terraria. I've not been posting for a while, but I'm going to be coming back soon with more reviews!
On the note of the Darksiders II review I've been talking about and was the first thing I was GOING to review... That's been indefinitely delayed. I haven't played it in some time... And I don't WANT to play it again to refresh my memory. That should be a tenative review for now.
Anyways, I wanted to put some words out there about Terraira if you haven't heard about it already. Terraria is a complex game, the closest would be Minecraft on a 2d plane, but that doesn't really do it justice. Your "Goal", if it can be called that, is to defeat the Wall of Flesh in the underworld and release the spirits of light and darkness. They tell you this nowhere in the game, and unless you check the wiki, you might never learn. But fortunately for you, I HAVE checked the wiki, so I can tell you that even though I haven't been through everything there is to go through, Terraria still has a TON of replay value and entertainment.
It even has multiplayer! It's horrible multiplayer that uses a server system from the 1990's, and I thought I was finally done digging through IP addresses. I thought we'd finally moved on from that nightmare. I was wrong...
Anyways, Terraria has alot to do. You start with a zero starting point and slowly build up a town, hire NPC's, gather money, dig massive caverns, hunt for underground treasure, explore the jungles... There's TONS of value here.
It would really take me multiple pages to talk more about it, so let me give you my comparison to the other obvious world shaping game: Minecraft. I have to say, I think this game is better. The world feels more complete, the NPC's have valuable functions, the look is a bit nicer rather than Minecraft's and the sprites feel better, and the "Gamefeel" is great. It's very easy to lose yourself in it and the progression is much better designed. You advance through material tiers and areas much more fluidly than Minecraft, which has some, while more realistic, not as fun material tears. Plus, Terraria is much more heavily FANTASY, with mythical materials, eyes of cthulu, and so on and so forth.
I suppose this is timely, precluding the release of Terraria on consoles with a ton of updates that the creator assures us will NOT ever appear on PC versions, which really makes him come across as a real $%#&, considering Terraria was promised support and updates over time to keep it fresh. It got ONE update, and console people are going to get a new final boss, new material tiers, new monsters, and other tweaks that PC gamers who have been playing for years will NEVER SEE, by all accounts.
Anyways, I've ranted long enough. Terraria is currently a steal, as I don't think it's been any more than ten dollars for a game I've clocked 117 hours into. If you haven't bought it already, do so.
Terraria gets a BUY ANY PRICE.
Meanwhile, coming up on my schedule for IIWYM is a Mass Effect retrospective, a double review, and a few thoughts on why you should give games a chance even if a trusted reviewer hates them through a game that really made me the person I am today. I owe alot to this game that for the time shall remain secret.
With that, this is Nev for IIWYM reviews, signing off.
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